What I mean by this is, see monster, hide around corner, dodge them to get to a door and so on. There were some minor bugbears for me and one being that it did start to become extremely repetitive when encountering monsters. You’ll also be tackling plenty of puzzles along the way which are challenging but not too difficult to fulfil. There are collectibles throughout the world that were great fun to find and linked in with the story which was clever, often you’ll find collectibles in other games which have no bearing whatsoever on the final experience. I sensed that maybe this was to keep the player engaged and on their toes so it remains a mystery as you play along. The story was strong enough to intrigue me and keep me plugging away but there were some moments where you’re left a bit baffled with what is happening. It is a good starting point to introduce a child who may be sensitive to horror based scenarios to build confidence as the essence is more spooky than terrifying. The stealth and precision that you have to use to dodge the monsters can make you feel slightly on edge and probably even more so for someone of a younger age group, it does however get the balance right in this element to the point where it isn’t too scary. This is where the game really surprised me as I was expecting a really short playthrough here, but you spend a good seven to eight hours scratching your head wondering what is going to occur next. ![]() Not only will you be spending your time looking for clues, solving riddles and puzzles, but you will have insight into the relationship and history with Emily. You are spending your time searching for a missing cousin called Emily. You play as a middle school student named Sally and you find yourself at home in the mining town of Bethelwood which was once a quiet mining town which is now home to monsters of various stature. We are looking at one of the least demanding titles in the launch lineup of Google Stadia titles so, dependant on your speeds here, I think an average fibre connection will run this in 4k resolution perfectly fine. Gylt ran smoothly on wi-fi for me running on a 300mbps download speed and catered for me with a clean, crisp playthrough. ![]() You’ll have some leeway to explore the world that you’re playing in, however there are limits and it is an incredibly linear experience. As soon as I encountered the art style of the game, it gave me a Life Is Strange kind of vibe if you have ever played those titles on other platforms. Sure there are some instances throughout the game where you will jump, but otherwise it is a fairly relaxed laid back experience which is unique in some ways. So how does Gylt play out then I hear you ask? Gylt is aimed at horror fans of the younger generation and there isn’t enough in this to give a child or adults sensitive to the horror genre nightmares. The horror fans out there I could feel your ears prick up, but just be conscious that this no game to rival masterpieces such as the Resident Evil or Silent Hill series. Gylt is described as a stealth/horror game and I can’t help but think there must be more pressure to perform on this platform due to the limited collection of games currently available for the Google Stadia. ![]() There is always a sense of intrigue to play something new on a new platform so I had to jump in and see what this one had up its sleeve. Gylt is developed by Tequila Works and we believe a timed exclusive to the brand new Google Stadia platform. ![]() At the time of writing though however, there is an exclusive that can be claimed as part of a Stadia Pro subscription and that game is titled Gylt. I have been using the Google Stadia for a little over three weeks now and whilst I am impressed with the way the service runs and performs, there is a distinct lack of games especially exclusive titles.
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